College
Wisconsin
Development
X-Factor
Contract Details
Total Contract
$25.67M
3 years
Signing Bonus
$5.76M
One-time
Cap Hit
$0.00M
Current year
Years Left
3
Remaining
Cap Penalty
$0.00M
If released
Cap Savings
$1.21M
If released
Abilities
Freight Train
Freight Trains are relentless runners who refuse to go down on first contact. When they enter the zone, this ability increases their chance to break the next tackle.
Arm Bar
Ballcarriers with this ability have more powerful stiff arm animations , a larger timing window for landing perfect stiff arms and greatly improved success chance. Upgrades with SFA and BTK.
Tank
Ballcarriers with this ability have an increased chance to break hit-stick tackle attempts made on them, and suffer less fatigue when they don't, while simultaneously fatiguing their tackler. Upgrades with TRK and CAR.
Clutch
Midway through the fourth quarter in close games, players with this ability can easily enter (and remain in) the Zone. They also enter the Zone easier while losing, or in the 2nd half. Upgrades with AWR and STA.
Phenom
Some athletes defy classification as much as they defy boundaries. When they enter the zone, they are highly likely to win the first interaction they have with a defender.
Balance Beam
Recover faster from broken tackles when carrying the ball, avoid stumbling when running into other players, and gain improved footing on wet fields. Upgrades with CAR and COD.
Steamroller
Ballcarriers with this ability retain more of their forward momentum during tackles while travelling at mid or high speeds. Upgrades with TRK and STA.
Juke Box
Ballcarriers with this ability have faster steerable juke animations. Upgrades with JKM and AGI.
Human Joystick
Ballcarriers with this ability shift momentum, change direction, and turn the corner without sacrificing speed. Upgrades with SPD, AGI, and COD.
Bruiser
Ballcarriers with this ability have more powerful truck/stiff arm animations, a larger timing window for perfect attempts, and improved success chance. Upgrades with SFA, TRK, and BTK.
Evasive
Ballcarriers with this ability have faster steerable juke and spin animations. Upgrades with SPM, JKM, and AGI.
Persistent
Players with this ability are harder to knock out of The Zone, and lose composure slower. Upgrades with TGH and STA.