Photo

Caleb Williams

#2 · QB · Packers

6'1" • 214 lbs • Age 29

7 yrs experience

1812 trade value

College

USC

Development

X-Factor

98 OVR

Contract Details

Total Contract

$18.80M

3 years

Signing Bonus

$13.78M

One-time

Cap Hit

$23.35M

Current year

Years Left

1

Remaining

Cap Penalty

$6.89M

If released

Cap Savings

$16.46M

If released

Desired Salary

$31.72M

3 years

Desired Bonus

$24.12M

Requested

CONTRACT PROGRESS 1 of 3 years remaining
91
AWR
97
DAC
98
MAC
96
SAC
93
THP
96
TOR
91
PAC
86
SPD
88
ACC
98
TUP
96
BSK

Abilities

Gambit Gambit

The best quarterbacks learn to take calculated risks. When they enter the zone, they can't be intercepted (by AI defenders) and have increased throw speed.

Dots Dots

Accurate passers know that ball placement is the difference between a touchdown and a turnover. When they enter the zone, all passes are thrown with perfect accuracy.

Conductor Conductor

Passers with this ability can make all hot route and blocking adjustments twice as fast (excluding audibles).

Dashing Deadeye Dashing Deadeye

Passers with this ability have perfect accuracy on all throws under 40 yards while running outside the pocket (except on high/low throws).

Gunslinger Gunslinger

QB has increased pass animation speed and a larger threshold before using the long hail mary windup animation

Inside Deadeye Inside Deadeye

Passers with this ability have perfect accuracy on all throws inside the numbers (except on high/low throws).

Pocket Deadeye Pocket Deadeye

Passers with this ability have perfect accuracy on all unpressured throws while their feet are set in the pocket (except on high/low throws).

Protected Protected

Passers with this ability receive better pass blocking from their offensive linemen.

Red Zone Deadeye Red Zone Deadeye

Passers with this ability have perfect accuracy on all unpressured throws inside the red zone (except on high/low throws).

Roaming Deadeye Roaming Deadeye

Passers with this ability have perfect accuracy on all unpressured throws while their feet are set outside the pocket (except on high/low throws).

Sideline Deadeye Sideline Deadeye

Passers with this ability have perfect accuracy on all throws outside the numbers (except on high/low throws).

Spin Cycle Spin Cycle

Ballcarriers with this ability have steerable spin animations.

Gutsy Scrambler Gutsy Scrambler

Passers with this ability have a reduced chance to be impacted by throw penalties caused by defensive pressure while on the run

Quick Draw Quick Draw

Passers with this ability have faster passing animations when they are throwing under pressure