College
Stanford
Development
X-Factor
Contract Details
Total Contract
$14.14M
4 years
Signing Bonus
$17.44M
One-time
Cap Hit
$5.53M
Current year
Years Left
4
Remaining
Cap Penalty
$17.44M
If released
Cap Savings
$1.17M
If released
Abilities
Adrenaline Rush
Pass rushers with this ability will heal some of their fatigue after sacking the QB
Reach Elite
Defenders with this ability can reach out of engaged blocks to tackle or sack nearby ballcarriers.
Lumberjack
Defenders with this ability allow fewer broken tackles and cause more fumbles when cut-sticking ballcarriers.
Run Stuffer
Run Stuffers can singlehandedly disrupt an offense. When they enter the zone, this ability increases their win rate and block shed speed against one-on-one run blocks.
Zone Hawk
Zone Hawk defenders lock down a part of the field. When they enter the zone, this ability increases the rate of interceptions while in zone coverage.
Stonewall
Defenders with this ability will frequently prevent additional yardage gains while tackling
Reinforcement
The game's top defenders excel in all situations. When they enter the zone, this ability increases their chance of defeating run blocks, and disrupting catches via tackles.
No Outsiders
Defenders with this ability use faster run shed moves for a better chance at shedding blocks against outside zone plays.
Mid Zone KO
Defenders with this ability force more catch knockouts and react quicker in any mid-field zone coverage, less than 20 yards from the LoS inside the numbers and 10-20 outside.
Flat Zone KO
Defenders with this ability force more catch knockouts and react quicker in any flat zone coverage, less than 10 yards from the LoS and outside the hash marks.
Run Stopper
Defenders with this ability do not need to spend a point on shed attempts during a run play
Shutdown
Shutdown defenders have the talent to erase receivers from the game. When they enter the zone, their coverage is tighter and interceptions are more frequent on contested catches.
Unfakeable
Defenders with this ability are rarely faked out by ballcarrier moves (and cannot be faked out when user-controlled).
Lurker
Defenders with this ability can make jumping, 180-degree interceptions while lurking in a zone in the middle of the field.
Extra Pop
Defenders with this ability have a greater chance of forcing fumbles when landing Perfect Hit Sticks