College
USC
Development
X-Factor
Contract Details
Total Contract
$9.01M
1 years
Signing Bonus
$9.01M
One-time
Cap Hit
$18.02M
Current year
Years Left
1
Remaining
Cap Penalty
$9.01M
If released
Cap Savings
$9.01M
If released
Abilities
Grab-N-Go
After securing a RAC catch, ballcarriers with this ability can quickly shift momentum, change direction, and turn the corner without sacrificing speed.
Steamroller
Ballcarriers with this ability retain more of their forward momentum during tackles while travelling at high speeds.
Balance Beam
Avoid stumbling when carrying the ball
Spin Cycle
Ballcarriers with this ability have steerable spin animations.
Playmaker
Receivers with this ability will immediately and precisely react to a user's playmaker inputs.
Matchup Nightmare
Receivers with this ability make sharper cuts and frequently win contested catches when covered by linebackers and linemen.
Juke Box
Ballcarriers with this ability have steerable juke animations.
Evasive
Ballcarriers with this ability have steerable juke and spin animations.
Reach For It
Ballcarriers with this ability will frequently attempt to gain extra yards while being tackled
Goal Line Back
Running Backs with this ability receive improved blocking from their O-Line within 5 yards of the end zone
Recuperation
Players with this ability will recover from the effects of Wear and Tear and fatigue at an increased rate between plays.
Tank
Ballcarriers with this ability have an increased chance to break hit-stick tackle attempts made on them.
Backfield Mismatch
Running backs with this ability have better catch in traffic and route running when coming out of the backfield against linebackers and linemen.
Truzz
The most effective ball carriers prioritize maintaining possession over all else. When they enter the zone, no tackles made against them will result in a fumble.
Human Joystick
Ballcarriers with this ability can quickly shift momentum, change direction, and turn the corner without sacrificing speed.