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Sherrod Toone

#1 · WR · Bills

6'3" • 196 lbs • Age 26

4 yrs experience

4291 trade value

College

Michigan

Development

X-Factor

96 OVR

Contract Details

Total Contract

$57.10M

5 years

Signing Bonus

$72.28M

One-time

Cap Hit

$34.98M

Current year

Years Left

5

Remaining

Cap Penalty

$72.28M

If released

Cap Savings

$1.10M

If released

CONTRACT PROGRESS 5 of 5 years remaining
89
SPD
94
ACC
86
SRR
95
MRR
97
DRR
98
CTH
98
CIT
98
SPC
88
JMP
97
RLS

Abilities

First One Free First One Free

Some players thrive on making defenders look silly. When they enter the zone, this ability increases their fakeout rate on the next juke, spin or hurdle.

Recuperation Recuperation

Players with this ability will recover from the effects of Wear and Tear and fatigue at an increased rate between plays.

Energizer Energizer

Ballcarriers with this ability will replenish a portion of their stamina upon successfully performing any skill move

Max Security Max Security

A surehanded receiver is a quarterback's best friend. When they enter the zone, this ability increases their success rate (and decreases knockout chance) on possession catches.

Short In Elite Short In Elite

Receivers with this ability catch more consistently while catching passes less than 10 yards from the LoS, inside the numbers

Matchup Nightmare Matchup Nightmare

Receivers with this ability make sharper cuts and frequently win contested catches when covered by linebackers and linemen.

Grab-N-Go Grab-N-Go

After securing a RAC catch, ballcarriers with this ability can quickly shift momentum, change direction, and turn the corner without sacrificing speed.

Slot-O-Matic Slot-O-Matic

When lined up in the slot, receivers with this ability make faster cuts and have better hands when catching passes less than 10 yards from the LoS

Route Technician Route Technician

Receivers with this ability have a high success rate when creating separation on the last cut of any route.

Mid Elite Mid Elite

Receivers with this ability catch more consistently while catching passes 10-20 yards from the LoS.

Deep Elite Deep Elite

Receivers with this ability catch more consistently while catching passes 20+ yards from the LoS.

Acrobat Acrobat

Players with this ability are more likely to succeed at and attempt diving catches and swats.

Wrecking Ball Wrecking Ball

Wrecking Ball runners don't avoid contact. They create it. When they enter the zone, this ability increases their success rate on trucks and stiff arms.