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DeAngelo Hall

#23 · CB · Commanders

5'10" • 200 lbs • Age 21

2 yrs experience

21183 trade value

College

Virginia Tech

Development

X-Factor

99 OVR

Contract Details

Total Contract

$1.00M

7 years

Signing Bonus

$0.00M

One-time

Cap Hit

$0.13M

Current year

Years Left

5

Remaining

Cap Penalty

$0.00M

If released

Cap Savings

$0.13M

If released

CONTRACT PROGRESS 5 of 7 years remaining
96
SPD
93
ACC
99
MCV
97
ZCV
99
PRC
92
AGI
93
PRS
76
CTH
97
JMP

Abilities

Unfakeable Unfakeable

Defenders with this ability are rarely faked out by ballcarrier moves (and cannot be faked out when user-controlled).

Pick Artist Pick Artist

Defenders with this ability have higher chance to catch uncontested interceptions, and they have unlimited stamina on the return (until using a special move or breaking a tackle).

On The Ball On The Ball

Players with this ability are much less likely to be fooled by WR runoffs

Short Route KO Short Route KO

Defenders with this ability force more catch tackle knockouts in man-to-man versus short routes less than 10 yards from LoS

Medium Route KO Medium Route KO

Defenders with this ability force more catch tackle knockouts in man-to-man versus medium routes, 10-20 yards from the LoS.

Deep Zone KO Deep Zone KO

Defenders with this ability force more catch knockouts and react quicker in deep zone coverage; 20+ yards from the LoS.

One Step Ahead One Step Ahead

Defenders with this ability generally react much faster to receiver cut moves when in man coverage

Zone Hawk Zone Hawk

Zone Hawk defenders lock down a part of the field. When they enter the zone, this ability increases the rate of interceptions while in zone coverage.

Persistent Persistent

Players with this ability are harder to knock out of The Zone

Universal Coverage Universal Coverage

The most physical coverage defenders prevent catches from happening even when their target has hands on the ball. When they enter the zone, they are nearly guaranteed knockouts.

Enforcer Supreme Enforcer Supreme

Defenders with this ability allow fewer broken tackles; cause heavy fatigue penalties; and will clear a ballcarrier's progress towards entering the zone when landing a hit-stick.