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Aaron Donald

#99 · DT · Rams

6'1" • 280 lbs • Age 23

3 yrs experience

12980 trade value

College

Pittsburgh

Development

X-Factor

99 OVR

Contract Details

Total Contract

$1.00M

7 years

Signing Bonus

$0.00M

One-time

Cap Hit

$0.14M

Current year

Years Left

4

Remaining

Cap Penalty

$0.00M

If released

Cap Savings

$0.14M

If released

CONTRACT PROGRESS 4 of 7 years remaining
99
STR
95
TAK
97
BSH
97
PMV
98
FMV
82
SPD
91
ACC
96
PRC
98
AWR
87
AGI
90
POW
96
PUR
99
STA

Abilities

Pass Committed Pass Committed

Defenders with this ability will win pass blocks when they correctly use the Guess Play adjustment to predict a pass. Incorrect guesses will result in a loss.

Stonewall Stonewall

Defenders with this ability will frequently prevent additional yardage gains while tackling

Ripper Ripper

Defenders with this ability will ignore one bar of blocker resistance when attempting rip pass rush moves

Blitz Blitz

Effective D-Line captains aren't just examples to follow, they are motivators. When they enter the zone, all opposing blockers have their resistance bars wiped out.

Edge Threat Elite Edge Threat Elite

Defenders with this ability use faster, more dominant pass rush moves and apply significant QB pressure while rushing from the edge of the defense.

Unstoppable Force Unstoppable Force

Elite pass rushers are a mix of strength, speed, and tenacity. When they enter the zone, this ability increases their win rate and block shed speed against one-on-one pass blocks.

Inside Stuff Inside Stuff

Defenders with this ability use faster run shed moves for a better chance at shedding blocks against inside run plays.

El Toro El Toro

Defenders with this ability have a chance to receive dominant bull rush wins when their stamina is full. This consumes additional stamina.

Interior Threat Interior Threat

Defenders with this ability use faster; more dominant pass rush moves while rushing from the interior of the defensive line.

Enforcer Supreme Enforcer Supreme

Defenders with this ability allow fewer broken tackles; cause heavy fatigue penalties; and will clear a ballcarrier's progress towards entering the zone when landing a hit-stick.