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Aeneas Williams

#35 · CB · Cardinals

5'11" • 200 lbs • Age 22

3 yrs experience

17399 trade value

College

Southern

Development

X-Factor

99 OVR

Contract Details

Total Contract

$1.00M

7 years

Signing Bonus

$0.00M

One-time

Cap Hit

$0.13M

Current year

Years Left

5

Remaining

Cap Penalty

$0.00M

If released

Cap Savings

$0.13M

If released

CONTRACT PROGRESS 5 of 7 years remaining
97
SPD
95
ACC
98
MCV
98
ZCV
96
PRC
93
AGI
96
PRS
78
CTH
93
JMP

Abilities

Recuperation Recuperation

Players with this ability will recover from the effects of Wear and Tear and fatigue at an increased rate between plays.

Return Man Return Man

Ballcarriers with this ability have an increased chance to break the first tackle attempt on kick returns

Mid Zone KO Mid Zone KO

Defenders with this ability force more catch knockouts and react quicker in any mid-field zone coverage, less than 20 yards from the LoS inside the numbers and 10-20 outside.

Deep Out Zone KO Deep Out Zone KO

Defenders with this ability force more catch knockouts and react quicker in deep zone coverage, 20+ yards from the LoS and outside the hash marks.

Acrobat Acrobat

Players with this ability are more likely to succeed at and attempt diving catches and swats.

Deep Route KO Deep Route KO

Defenders with this ability force more catch tackle knockouts in man-to-man versus deep routes 20+ yards from the LoS.

One Step Ahead One Step Ahead

Defenders with this ability generally react much faster to receiver cut moves when in man coverage

Medium Route KO Medium Route KO

Defenders with this ability force more catch tackle knockouts in man-to-man versus medium routes, 10-20 yards from the LoS.

Deep Zone KO Deep Zone KO

Defenders with this ability force more catch knockouts and react quicker in deep zone coverage; 20+ yards from the LoS.

Ironman Ironman

Players with this ability avoid any ratings penalties associated with playing outside of their primary position

Reinforcement Reinforcement

The game's top defenders excel in all situations. When they enter the zone, this ability increases their chance of defeating run blocks, and disrupting catches via tackles.

Pick Artist Pick Artist

Defenders with this ability have higher chance to catch uncontested interceptions, and they have unlimited stamina on the return (until using a special move or breaking a tackle).

Bottleneck Bottleneck

Bottleneck defenders realize that the best way to stop a route is to act early. When they enter the zone, they are highly likely to dominantly win any man press encounter.

Enforcer Supreme Enforcer Supreme

Defenders with this ability allow fewer broken tackles; cause heavy fatigue penalties; and will clear a ballcarrier's progress towards entering the zone when landing a hit-stick.

Shutdown Shutdown

Shutdown defenders have the talent to erase receivers from the game. When they enter the zone, their coverage is tighter and interceptions are more frequent on contested catches.

Universal Coverage Universal Coverage

The most physical coverage defenders prevent catches from happening even when their target has hands on the ball. When they enter the zone, they are nearly guaranteed knockouts.