College
Michigan
Development
X-Factor
Contract Details
Total Contract
$1.03M
7 years
Signing Bonus
$0.00M
One-time
Cap Hit
$0.13M
Current year
Years Left
6
Remaining
Cap Penalty
$0.00M
If released
Cap Savings
$0.13M
If released
Abilities
Bench Press
Defenders with this ability apply bonus fatigue to their man coverage target after a successful press win
Inside Shade
Defenders with this ability generally react much faster to receiver cut moves when in man coverage and inside the numbers
Outside Shade
Defenders with this ability generally react much faster to receiver cut moves when in man coverage and outside the numbers
Universal Coverage
The most physical coverage defenders prevent catches from happening even when their target has hands on the ball. When they enter the zone, they are nearly guaranteed knockouts.
One Step Ahead
Defenders with this ability generally react much faster to receiver cut moves when in man coverage
Shutdown
Shutdown defenders have the talent to erase receivers from the game. When they enter the zone, their coverage is tighter and interceptions are more frequent on contested catches.
Pick Artist
Defenders with this ability have higher chance to catch uncontested interceptions, and they have unlimited stamina on the return (until using a special move or breaking a tackle).
Deep Out Zone KO
Defenders with this ability force more catch knockouts and react quicker in deep zone coverage, 20+ yards from the LoS and outside the hash marks.
Deep Route KO
Defenders with this ability force more catch tackle knockouts in man-to-man versus deep routes 20+ yards from the LoS.
Medium Route KO
Defenders with this ability force more catch tackle knockouts in man-to-man versus medium routes, 10-20 yards from the LoS.
Deep Zone KO
Defenders with this ability force more catch knockouts and react quicker in deep zone coverage; 20+ yards from the LoS.
Enforcer Supreme
Defenders with this ability allow fewer broken tackles; cause heavy fatigue penalties; and will clear a ballcarrier's progress towards entering the zone when landing a hit-stick.