Photo

Tyreek Hill

#12 · WR · Dolphins

5'10" • 191 lbs • Age 20

10 yrs experience

26222 trade value

College

West Alabama

Development

X-Factor

97 OVR

Contract Details

Total Contract

$6.16M

7 years

Signing Bonus

$0.00M

One-time

Cap Hit

$0.00M

Current year

Years Left

7

Remaining

Cap Penalty

$0.00M

If released

Cap Savings

$0.00M

If released

CONTRACT PROGRESS 7 of 7 years remaining
96
SPD
95
ACC
90
SRR
93
MRR
95
DRR
98
CTH
98
CIT
99
SPC
92
JMP
92
RLS

Abilities

RAC 'em Up RAC 'em Up

RAC receivers fight for every possible yard after making a catch. When they enter the zone, this ability increases their success rate on RAC catches against single coverage.

Short Out Elite Short Out Elite

Receivers with this ability catch more consistently while catching passes less than 10 yards from the LoS, outside the numbers. Upgrades with SRR and ACC.

Acrobat Acrobat

Players with this ability are more likely to succeed at catching tipped passes. Upgrades with SPD, JMP, and CTH.

Juke Box Juke Box

Ballcarriers with this ability have steerable juke animations. Upgrades with JKM and AGI.

Double Me Double Me

Aggressive receivers overpower defenders and attack the football. When they enter the zone, this ability increases their success rate on aggressive catches against single coverage.

Grab-N-Go Grab-N-Go

After securing a RAC catch, ballcarriers with this ability have a greatly improved ability to shift momentum, change direction, and turn the corner without sacrificing speed. Upgrades with COD and AGI.

Deep Out Elite Deep Out Elite

Receivers with this ability catch more consistently and have a longer perfect catch timing window while catching passes 20+ yards from the LoS, outside the numbers. Upgrades with DRR and SPC.

Mid Elite Mid Elite

Receivers with this ability catch more consistently and have a longer perfect catch timing window while catching passes between 10-20 yards from the LoS. Upgrades with MRR, CTH, and CIT.

Ankle Breaker Ankle Breaker

Truly devastating receiving threats are the ones that catch and can't be caught. When they enter the zone, they have increased fakeout rates on spin/juke/hurdle after the catch.

Runoff Elite Runoff Elite

Players with this ability will distract defenders for longer with their runoffs. Upgrades with RBK and STR.