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Charles Mann

#71 · LEDGE · Commanders

6'4" • 269 lbs • Age 29

7 yrs experience

152 trade value

College

USC

Development

Star

87 OVR

Contract Details

Total Contract

$31.90M

6 years

Signing Bonus

$32.82M

One-time

Cap Hit

$13.28M

Current year

Years Left

2

Remaining

Cap Penalty

$13.00M

If released

Cap Savings

$6.78M

If released

CONTRACT PROGRESS 2 of 6 years remaining
84
STR
87
TAK
91
BSH
94
PMV
82
FMV
79
SPD
85
ACC
83
PRC
86
AWR
77
AGI
87
POW
92
PUR
92
STA

Abilities

Recuperation Recuperation

Players with this ability will recover from the effects of Wear and Tear and fatigue at an increased rate between plays.

Unfakeable Unfakeable

Defenders with this ability are rarely faked out by ballcarrier moves (and cannot be faked out when user-controlled).

B.O.G.O. B.O.G.O.

Defenders with this ability are granted a free pass rush move once per play after spending stamina to perform one

Defensive Rally Defensive Rally

Defenders with this ability will repair the fatigue of all defensive linemen on any 3rd or 4th down

Mid Zone KO Mid Zone KO

Defenders with this ability force more catch knockouts and react quicker in any mid-field zone coverage, less than 20 yards from the LoS inside the numbers and 10-20 outside.

Goal Line Stuff Goal Line Stuff

Defenders with this ability use faster run shed moves for a better chance at shedding blocks within 5 yards of the goal line.

Run Committed Run Committed

Defenders with this ability will dominantly win run blocks when they correctly use the Guess Play adjustment to predict a run. Incorrect guesses will result in a loss.

Extra Credit Extra Credit

Pass rushers with this ability pay a reduced stamina cost for each move they attempt

Persistent Persistent

Players with this ability are harder to knock out of The Zone

Reach Elite Reach Elite

Defenders with this ability can reach out of engaged blocks to tackle or sack nearby ballcarriers.

Demoralizer Demoralizer

Defenders with this ability will clear a ballcarrier's progress towards entering the zone with a hit-stick tackle.

Under Pressure Under Pressure

Defenders with this ability can apply pressure to the quarterback from a greater distance.

Double Or Nothing Double Or Nothing

Pass rushers with this ability must spend twice as much stamina to perform a move but are granted dominant wins

No Outsiders No Outsiders

Defenders with this ability use faster run shed moves for a better chance at shedding blocks against outside zone plays.