This Week's Scores
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UMML — League Rules
League Settings
- Difficulty: All Madden
- Game Style: Simulation
- Quarter Length: 7 Minutes
- Accelerated Clock: ON
- Coaches: Custom Coaches
- Trait Regression: OFF
- Play Cooldown: 5
- Play Limit: 10
General Gameplay Rules
- All away teams must stream their games
- No playing CPU or User on auto
- Violation = Force Win for opponent
- Repeated offenses will result in forfeited games
- Practice Squad Stealing
- Opens Week 9 (after trade deadline)
- Playoff Teams
- Cannot sign free agents or steal from practice squads
- Restriction lasts until eliminated from playoffs
- Pausing
- No pausing while on defense during live gameplay
- You must call a timeout
DEFENSIVE RULES
- Must rush at least 3 defensive linemen at all times
- No chasing WRs with DL (DT or DE)
- No nano blitzing
- You may move:
- Safeties
- Corners
- Linebackers
(Only within realistic coverage areas)
- No running FG block defense to stop short-yardage plays
- Safeties may be used as Sub LBs only
- Nickel & Dime formations
- Depth chart specialists only
- Manually shooting gaps with MLB to insta-sack or hit RB (nano-style) is NOT allowed
- Exception: Goal-line defense only
OFFENSIVE RULES
- Record the Game Rule
- If you suspect cheating:
- Contact a commissioner
- Record the game
- No video = no proof
- Streaming satisfies this requirement
- If you suspect cheating:
- Only 1 scum kick per half
- Kicking to FB to the 20 repeatedly is not allowed
- We are not playing lobby ball
- Dual halfbacks
- Allowed in Shotgun & Pistol
- No speed limits
No-Huddle Rules
- No-huddle allowed after a first down
- No no-huddle after a negative play
- If no first down is achieved:
- You must select a new play
- No-huddle allowed:
- Under 2 minutes before halftime
- Under 2 minutes in the 4th quarter
- Defense must be allowed to set before the snap
- Motion rules:
- Motioned WR/HB must be set before snap
- Auto-motion is allowed
- Suspected foul play:
- Call timeout
- Record video evidence
4TH DOWN RULES
- •4th & 1:Must punt if not past the 50-yard line
- Once across the 50, anything goes.
- •4th & inches: Go for it anywhere on the field
- •Down by 14 or more
- You may go for it at any time
- No squib kicks
- Unless you are losing
- 1 fake punt per half allowed
- No 4th down restrictions in the 4th quarter
- CHEW CLOCK IS NOT ALLOWED — PERIOD
- Violation = automatic loss
ROSTER MANAGEMENT
Superstar / X-Factor Rule
- Superstar or X-Factor players:
- Can only be moved once
- No moving them back
- Violation results in:
- 4-game suspension
- Ability downgraded to Star
- No changing positions to gain extra XP
- If caught:
- Player development will be reduced
- If caught:
Roster Requirements
- Teams must carry:
- 3 TEs, or
- 2 TEs + 1 FB
- 3rd TE slot
- TE or FB only
- No LT/RT allowed
Position Change Rules
- WR → TE
- Min 6’3, 225 lbs
- Max 82 speed
- DB → LB
- Min 225 lbs
- Max 82 speed
- RB → FB
- Min 225 lbs
- Max 82 speed
- Non-natural FBs may not exceed 82 speed
- TE → FB
- Max 86 speed
- WR → HB: Not allowed
- HB → WR: Not allowed
- HB → QB: Not allowed
- CB → LB: Not allowed
- FS/SS → LB
- Min 225 lbs
- Max 82 speed
- LB → Safety
- Must be 200–225 lbs
- DT
- Must be over 265 lbs
- DE ↔ LB: Allowed
- CB ↔ Safety: Allowed (weight/speed rules apply)
- QB & OL can NEVER be moved
- Only TEs may be listed at TE on depth chart
- No MLB at DT
- No CB at LB
GAME DISCONNECTS
- Games must be recreated with:
- Same score
- Same time
- Same possession
- Restart only if both parties agree
- If game is clearly decided in the 2nd half:
- Game may be counted
- Never count a close game unless losing team agrees
- Communicate and use common sense
TRADE RULES
- No trades without committee approval
- Submit:
- DaddyLeagues player attribute card
- After approval, post DaddyLeagues trade calculator card in trade chat
- New owners must play 4 games before trading
- 3 players max traded per season
- All rookies and traded players
- Must remain on roster one full season