mml — League Rules

Settings:
7min with accelerated clock
Simulation - All Madden
Custom Coaches (only)
No Regression
Injuries On (pre-existing off)
No Trades in-season first season (trading open during off-season 1st year)
Play Cool Down 8
Practice Squad stealing on after trade deadline passes (week10)
All games will be Broadcasted by Visiting teams

4th Down: PUNT Unless it is...
- 4th & 1 or less anywhere on the field
- At or beyond midfield (50-yard line, the distance doesn’t matter)
- Down by 17 in any QTR
- 2mins or less each half (2nd QTR or 4th QTR)
- In the 4th QTR at any time (no down or distance rule)
- If none of these apply you MUST PUNT
- You are allowed 1 Fake Punt or a Fake FG Per Half (owner discretion)

No Huddle: No Huddle is allowed if:
1st down is achieved on previous play (otherwise pick new play)
Anytime in the 4th QTR
Anytime if trailing by 3 scores
At or under 2mins in 2nd qtr

Gameplay:
Defense:

- Must rush 3 players on defense at all times, a spy does not count as 3rd defender (you can drop 8 in coverage)
- No bunching LB or Safety in gaps manually, zero tolerance. Use madden controls to show blitz
- Safety cannot go past LB level in the box, but can be positioned  to cover their WR responsibility outside of the box

Offense:
- Players must go all the way across formation and set if sent in motion manually. Exception is madden auto motions (Orbit or Jet)
- No milking clock unless under 2 mins each half.
- No RB at FB, only TE (natural position or true FB)

Desynch and Disconnect:
- Contact commish if disputes arise (Buc or Falcons)
- No Quitting (2 game suspension + current game)
- IF you
intend to concede with their acknowledgement prior that's OK
- If you quit w/o advanced warning ack it's a 2 game penalty doesn't matter

Position Subs, Contracts:
- 3rd TE Slot Must Be TE or Full Back No Offensive Lineman Lt/Rt
- No Oline playing TE unless it's a natural madden Jumbo set
- NO TE at WR on Depth chart
- NO HB at FB on Depth Chart
- No converted CB to Safety playing Sub packages in the box (
Safety playing LB: Must be natural position, no converted CB playing in Sub packages)

Position Changes (if not listed it's illegal and player will be lowered)
- OLINE Position  (OT, OG or Center).
- LB Position (Mike, SAM, Will)
- Edge Position (Right or Left)
- Safety (FS or SS) 
All other position changes are illegal to change players (QB, RB, WR, TE, FB, DT, CB)
- Any violation players dropped to 70 and lose their abilities. 

Trades and Contract Management:
-
NO CPU Trading
- Commissioner approval needed before any trades are final
- No Changing players positions to lower contracts for re-signing contract breaks (FB>TE, OT>OG, CB>S, DT>DE, W/S>Mike).
 - Very Direct / Zero-Tolerance: Moving a player to an allowed position to re-sign them, then moving them back the same year or the year after, is not allowed.
    If it happens:
- The contract is voided
- The player is permanently locked at that position
- No changing positions to use XP pts (player will be demoted)
- Sign your players, you have all year to resign or during resign stage...will not hold any players

Player Transaction Rule: Free Agency & Trade Eligibility
Off-Season Free Agency (FA) Acquisitions:
- Players acquired during designated off-season FA stages may be traded at any time once the trade window opens.

Pre-Season or In-Season Acquisitions:
- Players picked up during pre-season or in-season free agency must remain on the acquiring team’s roster for a minimum of one (1) year from the acquisition date.
- These players cannot be traded or released for trade purposes within that period.

If Breakout game occurs vs FW or sim, let me know and take picture of required stats... it'll carry over to next user game.