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Derwin James Jr

#3 · SS · Panthers

74 • 215 lbs • Age 29

7 yrs experience

694 trade value

College

Florida State

Development

X-Factor

93 OVR

Contract

$53.02M

Years

5

Bonus

$0.00M

Salary

$16.74M

Cap Penalty

$0.00M

Years Left

2

90
SPD
91
ACC
86
ZCV
80
TAK
91
PUR
92
PRC
84
MCV
92
POW
66
BSH
94
AWR
88
AGI
80
STR
93
JMP
78
CTH
83
PRS

Abilities

Reinforcement Reinforcement

The game's top defenders excel in all situations. When they enter the zone, this ability increases their chance of defeating run blocks, and disrupting catches via tackles.

Unfakeable Unfakeable

Defenders with this ability are rarely faked out by ballcarrier moves (and cannot be faked out when user-controlled).

Lumberjack Lumberjack

Defenders with this ability allow fewer broken tackles and cause more fumbles when cut-sticking ballcarriers.

Flat Zone KO Flat Zone KO

Defenders with this ability force more catch knockouts and react quicker in any flat zone coverage, less than 10 yards from the LoS and outside the hash marks.

Universal Coverage Universal Coverage

The most physical coverage defenders prevent catches from happening even when their target has hands on the ball. When they enter the zone, they are nearly guaranteed knockouts.

Deep Out Zone KO Deep Out Zone KO

Defenders with this ability force more catch knockouts and react quicker in deep zone coverage, 20+ yards from the LoS and outside the hash marks.

Deflator Deflator

Defenders with this ability will cause increased fatigue penalties when tackling a ballcarrier with a non-conservative tackle.

Pick Artist Pick Artist

Defenders with this ability have higher chance to catch uncontested interceptions, and they have unlimited stamina on the return (until using a special move or breaking a tackle).

Out My Way Out My Way

Defenders with this ability will frequently attempt and win impact blocks against receivers, tight ends, and running backs.

Tackle Supreme Tackle Supreme

Defenders with this ability have better conservative/dive tackling, are rarely faked out by ballcarrier moves, and cannot be faked out when user-controlled.

Acrobat Acrobat

Players with this ability are more likely to succeed at and attempt diving catches and swats.