College
Oklahoma
Development
X-Factor
Contract Details
Total Contract
$12.60M
7 years
Signing Bonus
$0.00M
One-time
Cap Hit
$1.62M
Current year
Years Left
6
Remaining
Cap Penalty
$0.00M
If released
Cap Savings
$1.62M
If released
Abilities
First One Free
Some players thrive on making defenders look silly. When they enter the zone, this ability increases their fakeout rate on the next juke, spin or hurdle.
Backfield Mismatch
Running backs with this ability have better catch in traffic and route running when coming out of the backfield against linebackers and linemen.
Bruiser
Ballcarriers with this ability have more powerful truck and stiff arm animations and a larger timing window for perfect attempts.
Grab-N-Go
After securing a RAC catch, ballcarriers with this ability can quickly shift momentum, change direction, and turn the corner without sacrificing speed.
Juke Box
Ballcarriers with this ability have steerable juke animations.
Tank
Ballcarriers with this ability have an increased chance to break hit-stick tackle attempts made on them.
Wrecking Ball
Wrecking Ball runners don't avoid contact. They create it. When they enter the zone, this ability increases their success rate on trucks and stiff arms.
Freight Train
Freight Trains are relentless runners who refuse to go down on first contact. When they enter the zone, this ability increases their chance to break the next tackle.
Evasive
Ballcarriers with this ability have steerable juke and spin animations.
Reach For It
Ballcarriers with this ability will frequently attempt to gain extra yards while being tackled
Goal Line Back
Running Backs with this ability receive improved blocking from their O-Line within 5 yards of the end zone