College
South Carolina
Development
X-Factor
Contract Details
Total Contract
$8.62M
5 years
Signing Bonus
$18.29M
One-time
Cap Hit
$4.18M
Current year
Years Left
2
Remaining
Cap Penalty
$12.50M
If released
Cap Savings
$2.25M
If released
Abilities
First One Free
Some players thrive on making defenders look silly. When they enter the zone, this ability increases their fakeout rate on the next juke, spin or hurdle.
Juke Box
Ballcarriers with this ability have steerable juke animations.
Short Out Elite
Receivers with this ability catch more consistently while catching passes less than 10 yards from the LoS, outside the numbers
Steamroller
Ballcarriers with this ability retain more of their forward momentum during tackles while travelling at high speeds.
Wrecking Ball
Wrecking Ball runners don't avoid contact. They create it. When they enter the zone, this ability increases their success rate on trucks and stiff arms.
Reach For It
Ballcarriers with this ability will frequently attempt to gain extra yards while being tackled
Tireless Runner
Ballcarriers with this ability are effective at recovering from attempted tackles regardless of their current stamina.
Human Joystick
Ballcarriers with this ability can quickly shift momentum, change direction, and turn the corner without sacrificing speed.
Tank
Ballcarriers with this ability have an increased chance to break hit-stick tackle attempts made on them.
Arm Bar
Ballcarriers with this ability have more powerful stiff arm animations and have a larger timing window for landing perfect stiff arms.
Bruiser
Ballcarriers with this ability have more powerful truck and stiff arm animations and a larger timing window for perfect attempts.