Photo

Juke Box

#0 · HB · Bengals

5'7" • 200 lbs • Age 27

6 yrs experience

3419 trade value

College

South Carolina

Development

X-Factor

99 OVR

Contract Details

Total Contract

$8.10M

6 years

Signing Bonus

$0.00M

One-time

Cap Hit

$1.31M

Current year

Years Left

4

Remaining

Cap Penalty

$0.00M

If released

Cap Savings

$1.31M

If released

CONTRACT PROGRESS 4 of 6 years remaining
93
SPD
92
ACC
92
AGI
68
STR
97
TRK
99
CAR
99
BCV
99
SFA
98
AWR
71
CTH
37
IBK
48
LBK
43
RBK
60
PBK

Abilities

First One Free First One Free

Some players thrive on making defenders look silly. When they enter the zone, this ability increases their fakeout rate on the next juke, spin or hurdle.

Arm Bar Arm Bar

Ballcarriers with this ability have more powerful stiff arm animations and have a larger timing window for landing perfect stiff arms.

Backfield Mismatch Backfield Mismatch

Running backs with this ability have better catch in traffic and route running when coming out of the backfield against linebackers and linemen.

Bruiser Bruiser

Ballcarriers with this ability have more powerful truck and stiff arm animations and a larger timing window for perfect attempts.

Grab-N-Go Grab-N-Go

After securing a RAC catch, ballcarriers with this ability can quickly shift momentum, change direction, and turn the corner without sacrificing speed.

Human Joystick Human Joystick

Ballcarriers with this ability can quickly shift momentum, change direction, and turn the corner without sacrificing speed.

Juke Box Juke Box

Ballcarriers with this ability have steerable juke animations.

Tank Tank

Ballcarriers with this ability have an increased chance to break hit-stick tackle attempts made on them.

Wrecking Ball Wrecking Ball

Wrecking Ball runners don't avoid contact. They create it. When they enter the zone, this ability increases their success rate on trucks and stiff arms.

Freight Train Freight Train

Freight Trains are relentless runners who refuse to go down on first contact. When they enter the zone, this ability increases their chance to break the next tackle.

Reach For It Reach For It

Ballcarriers with this ability will frequently attempt to gain extra yards while being tackled

Short Out Elite Short Out Elite

Receivers with this ability catch more consistently while catching passes less than 10 yards from the LoS, outside the numbers

Tireless Runner Tireless Runner

Ballcarriers with this ability are effective at recovering from attempted tackles regardless of their current stamina.

Steamroller Steamroller

Ballcarriers with this ability retain more of their forward momentum during tackles while travelling at high speeds.