College
South Dakota
Development
X-Factor
Contract Details
Total Contract
$177.54M
8 years
Signing Bonus
$371.00M
One-time
Cap Hit
$89.21M
Current year
Years Left
7
Remaining
Cap Penalty
$371.00M
If released
Cap Savings
$15.01M
If released
Abilities
Lofting Deadeye
Passers with this ability have perfect accuracy on all lob or touch passes (except high/low and cross-body throws).
Sleight of Hand
Passers with this ability have an increased success rate when using pump fakes on double-move routes against zone coverage.
Closer
Locker room pep talks go a long way. Players with this ability can easily enter the Zone in the 2nd half.
Protected
Passers with this ability receive better pass blocking from their offensive linemen.
Quick Draw
Passers with this ability have faster passing animations when they are throwing under pressure
Fearless
Passers with this ability have a reduced chance to be impacted by throw penalties caused by defensive pressure while their feet are set in the pocket
Dashing Deadeye
Passers with this ability have perfect accuracy on all throws under 40 yards while running outside the pocket (except on high/low throws).
Inside Deadeye
Passers with this ability have perfect accuracy on all throws inside the numbers (except on high/low throws).
Sideline Deadeye
Passers with this ability have perfect accuracy on all throws outside the numbers (except on high/low throws).
First One Free
Some players thrive on making defenders look silly. When they enter the zone, this ability increases their fakeout rate on the next juke, spin or hurdle.
Bulldozer
Ballcarriers with this ability have more powerful truck animations and a larger timing window for perfect trucks.
Omaha
Elite quarterbacks are molded by endless hours of film study. When they enter the zone, they have full vision of the secondary's defensive coverage before the snap.
Pocket Deadeye
Passers with this ability have perfect accuracy on all unpressured throws while their feet are set in the pocket (except on high/low throws).
Gunslinger
QB has increased pass animation speed and a larger threshold before using the long hail mary windup animation