College
Florida
Development
X-Factor
Contract Details
Total Contract
$9.56M
5 years
Signing Bonus
$51.21M
One-time
Cap Hit
$6.17M
Current year
Years Left
2
Remaining
Cap Penalty
$39.21M
If released
Cap Savings
$1.10M
If released
Abilities
Momentum Shift
Momentum Shift players demoralize their opponents. When they enter the zone, all on field opponents are knocked out of the zone or lose any progress towards entering the zone.
Adrenaline Rush
Pass rushers with this ability will heal some of their fatigue after sacking the QB
B.O.G.O.
Defenders with this ability are granted a free pass rush move once per play after spending stamina to perform one
Blitz
Effective D-Line captains aren't just examples to follow, they are motivators. When they enter the zone, all opposing blockers have their resistance bars wiped out.
Double Or Nothing
Pass rushers with this ability must spend twice as much stamina to perform a move but are granted dominant wins
Unpredictable
Defenders with this ability are less likely to increase their blocker's resistance bars when performing shed wins
Run Stopper
Defenders with this ability do not need to spend a point on shed attempts during a run play
Unstoppable Force
Elite pass rushers are a mix of strength, speed, and tenacity. When they enter the zone, this ability increases their win rate and block shed speed against one-on-one pass blocks.
Inside Stuff
Defenders with this ability use faster run shed moves for a better chance at shedding blocks against inside run plays.
Interior Threat
Defenders with this ability use faster; more dominant pass rush moves while rushing from the interior of the defensive line.
Pass Committed
Defenders with this ability will win pass blocks when they correctly use the Guess Play adjustment to predict a pass. Incorrect guesses will result in a loss.
El Toro
Defenders with this ability have a chance to receive dominant bull rush wins when their stamina is full. This consumes additional stamina.
Enforcer Supreme
Defenders with this ability allow fewer broken tackles; cause heavy fatigue penalties; and will clear a ballcarrier's progress towards entering the zone when landing a hit-stick.