College
Texas
Development
X-Factor
Contract Details
Total Contract
$16.41M
7 years
Signing Bonus
$15.36M
One-time
Cap Hit
$4.82M
Current year
Years Left
6
Remaining
Cap Penalty
$15.00M
If released
Cap Savings
$1.82M
If released
Abilities
Blitz
Effective D-Line captains aren't just examples to follow, they are motivators. When they enter the zone, all opposing blockers have their resistance bars wiped out.
Unfakeable
Defenders with this ability are rarely faked out by ballcarrier moves (and cannot be faked out when user-controlled).
Momentum Shift
Momentum Shift players demoralize their opponents. When they enter the zone, all on field opponents are knocked out of the zone or lose any progress towards entering the zone.
Relentless
The most tenacious defenders beat their blocks by sheer force of will. When they enter the zone, their rush move attempts are free.
Defensive Rally
Defenders with this ability will repair the fatigue of all defensive linemen on any 3rd or 4th down
Strip Specialist
Defenders with this ability can still tackle effectively while trying to strip the football.
Mr. Big Stop
Defenders with this ability will start 3rd or 4th down with increased fatigue replenishment
Reach Elite
Defenders with this ability can reach out of engaged blocks to tackle or sack nearby ballcarriers.
Max Effort
Defenders with this ability do not need to spend stamina on shed attempts during a run play
Run Stopper
Defenders with this ability do not need to spend a point on shed attempts during a run play
Inside Stuff
Defenders with this ability use faster run shed moves for a better chance at shedding blocks against inside run plays.
No Outsiders
Defenders with this ability use faster run shed moves for a better chance at shedding blocks against outside zone plays.
Edge Threat Elite
Defenders with this ability use faster, more dominant pass rush moves and apply significant QB pressure while rushing from the edge of the defense.
Under Pressure
Defenders with this ability can apply pressure to the quarterback from a greater distance.
Run Stuffer
Run Stuffers can singlehandedly disrupt an offense. When they enter the zone, this ability increases their win rate and block shed speed against one-on-one run blocks.
Reinforcement
The game's top defenders excel in all situations. When they enter the zone, this ability increases their chance of defeating run blocks, and disrupting catches via tackles.
Crusher
Defenders with this ability will cause heavy fatigue penalties when tackling a ballcarrier with a hit-stick tackle.
Stonewall
Defenders with this ability will frequently prevent additional yardage gains while tackling
Extra Pop
Defenders with this ability have a greater chance of forcing fumbles when landing Perfect Hit Sticks
Enforcer Supreme
Defenders with this ability allow fewer broken tackles; cause heavy fatigue penalties; and will clear a ballcarrier's progress towards entering the zone when landing a hit-stick.
Double Or Nothing
Pass rushers with this ability must spend twice as much stamina to perform a move but are granted dominant wins